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    <title>Antoine Mayerowitz</title>
    <updated>2025-12-18T10:04:48.673Z</updated>
    <subtitle>Latest articles by Antoine Mayerowitz</subtitle>
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    <author>
      <name>Antoine Mayerowitz</name>
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<entry>
        <title>By the way, what's a AA?</title>
        <link href="https://hushcrasher.substack.com/p/taxonomy-of-games"/>
        <id>https://hushcrasher.substack.com/p/taxonomy-of-games</id>
        <published>2025-09-09T00:00:00.000Z</published>
        <updated>2025-09-09T00:00:00.000Z</updated>
        <summary>Instead of fuzzy labels like 'indie' and 'AA', I use a data-driven approach to classify video games based based on their actual scope.
</summary>
      </entry>
<entry>
        <title>Mario meets Pareto</title>
        <link href="https://www.mayerowitz.io/blog/mario-meets-pareto"/>
        <id>https://www.mayerowitz.io/blog/mario-meets-pareto/</id>
        <published>2024-04-05T00:00:00.000Z</published>
        <updated>2024-04-05T00:00:00.000Z</updated>
        <summary>Discover how to find the best Mario Kart 8 build using the Pareto frontier method. This interactive guide explores multi-objective optimization of speed, acceleration, and other key stats to help you beat your friends on the race track.</summary>
      </entry>
<entry>
        <title>A Journey Into Shaders</title>
        <link href="https://www.mayerowitz.io/blog/a-journey-into-shaders"/>
        <id>https://www.mayerowitz.io/blog/a-journey-into-shaders/</id>
        <published>2023-10-27T00:00:00.000Z</published>
        <updated>2023-10-27T00:00:00.000Z</updated>
        <summary>Demystify shaders with this beginner-friendly guide. Explore fragment shaders, signed distance functions, and metaballs through interactive code examples. Learn how to create beautiful blob animations and effects using just a few lines of code.
</summary>
      </entry>
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